Format

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Location, Rotate, Dimensions, Radius


Adjust the location, rotation, dimensions and radius of the selected object or layer, where applicable.

Location, Dimensions and Radius are in pixels. Rotate is in degrees.


These boxes can be controlled in two ways:


1. By clicking and dragging the mouse left or right over the box you wish to change.

2. By double clicking and typing in a number. To apply click enter once done entering the text.


Rotate and Radius are not available for Layers.

Geometry


Select Plane or Cube geometry for the object.

Plane is a simple 2D plane with the Fill, Stroke and Image (where applicable) on one side.

Cube converts the 2D plane into a 6 sided object (four sides, top and bottom) each side contains
the same Fill, Stroke and Image.


When selecting Cube, the object may initially look dark or skewed. To fix this, increase the Depth value

under Dimensions. To create a perfect cube, the Width, Height and Depth should all be the same.

Ticker

Type


       Replace: Restart the ticker with the new text each time it is changed.
       Add: Append the new text to the end of the ticker each time it is changed.

Direction


       Left, Right, Top, Bottom: Specifies the direction the ticker is moving towards.

Speed


       Specifies the speed in pixels the ticker will move every frame. Whole numbers will achieve the smoothest results.

Advanced

Compositing Mode


       Blend: Standard alpha blending with any objects underneath the selected object in the current layer.

       Replace: Replace any objects underneath with the entire bounding box of this object. For example, where the bounding box contains transparent pixels, anything underneath will not longer be visible.

       Additive: Pixels in the selected object will be added to the pixels of any objects underneath. For example a pixel of 0.5 (grey) on top of a pixel of 0.5 (grey) will result in an output colour of 1 (white).